Co-Rec Soccer

INTRAMURAL SPORTS/RECREATION
OUTDOOR CO-REC SOCCER RULES

 

General Rules

  • No ID No Play, No Questions: No form of identification other than an official Youngstown State University ID will be accepted. You MUST have your ID to play. NO EXCEPTIONS WILL BE MADE FOR ANYONE FOR ANY REASON. If you do not have your ID for any reason, you need to go to Kilcawley Center and purchase a new one. 
  • Game Time is Forfeit Time: Player check-in will begin 15 minutes before the scheduled game time. If a team does not have the needed amount of players to begin the game at the scheduled game time a forfeit will be issued. No Exception or excuses will be accepted for anyone or any reasons.
  • Players Can Only Play for 1 Team: In any Youngstown State Intramural League participants are only permitted to play for one team per season.  If a player attempts to play for another team they will be suspended and the team that the player attempted to play for will immediately forfeit the scheduled game.  Players are only permitted to play for the first team that they played for.
  • Playoff Eligibility: Players must play in at least one regular season game in order to play in the playoffs.  Players can be added to a roster at any point in the regular season, but must play in at least one game prior to playoffs.
  • The Officials Have Full Authority: While participating in a Youngstown State University Intramural Sports Program, YSU IM Officials will have full authority to call and make judgments according to their training. Any questioning of any official’s calls may result in an unsportsmanlike penalty. If a team deems it necessary to question a call of an official, the TEAM CAPTAIN ONLY, may address it to the Intramural Intern, or Intramural Supervisor present at the event. If questioning causes a disruption of game play, the Intramural Intern or Intramural Supervisor has all authority to end the game, and give the team causing the disruption a forfeit.  Any Intramural official or supervisor has the right to throw out any player from any game if it is deemed necessary from their training. 
  • All Games, All Weather: All games will be played during all weather conditions, unless otherwise informed of prior to game time, or until the Intramural Coordinator believes the playing conditions to be too severe to continue. Questions prior to game time can be answered at 330.941.3731
  • Uniforms: Participants must be wearing athletic attire in order to participate in any intramural sport.  No open toed shoes, jeans, or cargo shorts will be permitted.  Any apparel or game equipment needed by players will be issued on a 1 ID basis. The ID will not be returned until the issued apparel or equipment has been turned back in.
  • No Metal Spikes: No footwear with metal or metal-tipped spikes will be permitted for use during any Intramural event.
  • Inappropriate Team Names: We will not accept team names that are deemed inappropriate by the Intramurals Staff. If you submit a team name that is not approved, you will be asked to come up with a new name. If you do not submit a new name, it will be changed for you.
  • Two forfeits = removal from the league: If your team forfeits two times during the regular season, you will be removed from the league. The remainder of your games will be removed from the schedule and you will not be able to participate in post-season play.
  • Forfeit Prevention: Each team in league play is permitted to use one forfeit prevention per season.  This involves using one official to play on their team in order to meet the minimum player requirements.  This is only permitted during the regular season and is only permitted if there are enough officials to officiate all games being played during that hour.
  • Liability Waiver: All Participants must accept the terms of the liability waiver found on the participant’s IMLeagues profile. Failure to do so will make the participant ineligible for Intramural play. Participants must sign a separate wavier for each Intramural Sport that they play.
  • Fighting: There is a zero tolerance policy for fighting at any YSU Intramural event.  Anyone involved in a fight will be immediately ejected and will be reported to YSU’s Student Conduct Board.

Player Rules

  • Each team will consist of seven players with an unlimited number of substitutes.
  • Three of the players on the field must be female.
  • A team can begin a game with a minimum of five players with a minimum of 2 females on the field.  If a sixth and seventh player are available but are male they may not play until a third female is available to play.
  • Each team may only have one current or former YSU varsity soccer player on their team roster.
  • Teams can substitute only during a dead ball, but each substitution must report to the referee and may enter the game only during a dead ball situation.
  • A dead ball situation occurs following an injury or goal, or when the ball passes an end line, and between halves.

Game Rules

  • Games will be made up of two 18 minute halves.
  • The game clock is continuous with the exception of injuries.
  • A goal is scored when the ball goes completely over the goal line, and under crossbar, one point scored is scored for the offensive team.
  • Each game is started with a coin toss and the winning captain can choose to either by a kick-off from center of field; change ends at beginning of each half. Kickoff is by team that did not kick off at the beginning of previous period.
  • Throw-ins must be performed with both feet on the ground and arm motion directly behind the players head.
  • Goal kicks must leave the 18-yard box before the ball can be played. No offending players can be in the box at this time. The defender cannot touch the ball until it leaves the 18-yard box, if the infraction occurs, it will result in a free kick outside the 18-yard box.
  • No high kicks - anything that is chest level or above and within the proximity of another player is considered a high kick.
  • No slide tackling or sliding. The goalie cannot slide feet first or dive at an attacking player. If the goalie slides feet first in the box, then it will be a penalty kick for the other team. If the goalie slides feet first outside first in the box, then it will be a penalty kick for the other team. If the goalie slides feet first outside the 18-yard box, then it will be a direct kick for the other team at the spot of the foul.
  • When taking the kick-off, the ball has to be touched to another person on the same team. The player who first takes the kick-off cannot touch the ball again until someone else touches the ball.
  • Any foul in the goalie box will result in a penalty kick. No other players are allowed in the 18-yard box at this time except the goalie and the other player taking the penalty shot. All other players have to be outside the 18-yard box including the arc. The kicker may touch the ball after another player has. During the penalty shot, the goalie must have heels on the line and cannot move until the ball is shot.
  • When the goalie is kicking (punting) the ball, a player cannot interfere; but when the goalie dropkicks the ball, a player can approach.
  • Players will be warned once for rough play and then ejected if the rough play continues. After a player is ejected from the game, the team must play one less person for the remainder of the game. Rough play includes extending your arms to create space as an attacking player or a defender.
  • Direct kicks may be scored without being touched by another player. Indirect kicks must be touched by another player before the goal can be scored (including goalies). It’s the referee’s discretion to decide when it’s either a direct or indirect kick according the type of foul.
  • When the indirect or direct kick is taken, the player/s blocking the kick has to be 10 yards away from the ball. The referee will tell the player/s blocking the kick where to stand for the 10 yards. The player/s blocking the kick cannot move until the ball is kicked. The ball must be at a halt before it can be kicked.
  • A direct kick penalty will be assessed in the case of:
    • ​Using hands or arms: Handling the ball intentionally, holding an opponent, placing arms or hands on an opponent in effort to reach the goal, or pushing an opponent.
    • Using feet or legs: Jumping at an opponent, kicking or attempting to kick an opponent, or using the knee on an opponent.
    • Using the body: Charging an opponent from behind, charging an opponent violently or dangerously, or charging an opponent while he has both feet off the ground in an effort to head the ball.
    • Offenses by goalkeeper: Carrying the ball by the goalkeeper outside the penalty area
  • An indirect free kick in which a goal cannot be scored directly off of will occur when:
    • A player playing the ball a second time before it has been played by another player at the time of kickoff, a kick-in, a free kick, a goal kick if the ball has passed outside the penalty area.
    • A ball not kicked forward from a penalty kick.
    • Carrying the ball by the goalkeeper more than ten seconds within the penalty area.
    • If the goalkeeper delays getting rid of the ball.
    • A substitution or re-substitution being made when the ball is not dead or out of play from the point on the field where the ball was when the infraction occurred.
    • A substitution or re-substitution being made without reporting the referee.
    • Persons other than the players and linesman entering the field without the referee’s permission.
    • Dissenting by word or action from a referee’s decision.​
    • Offside.
    • Interfering with goalie or impeding in any manner until he clears the ball.
    • Obstruction other than holding.
    • Player leaving the field during the progress of the game without the consent of the referee.
  • ​When a defensive team commits a foul that would result in a direct free kick being awarded anywhere on its own penalty area, the opponents are awarded a penalty kick. This is a free direct kick taken away from the point 12 yards from the goal line and directly in front of the goal. While a player is taking the penalty kick, all other players except the opposing goalkeeper, must be outside of the 18-yard box. The goalkeeper must stand on the goal line between the goal uprights without moving his feet until the ball is kicked. The kicker must play the ball forward and may not kick it a second time until it is touched by another player. A successful penalty kick scores one goal. After an unsuccessful kick, the ball continues in play. Should the ball hit the goal post or the cross bar and rebound into play, the player who played the ball may not play it again until it has been played by another player.
  • Offside is determined by where you are when the ball is played. If you are behind the ball, you are onside. You are offside on the opponent’s side of the field if you are ahead of the ball before it is played. You cannot be offside on throw-ins, corner kicks, and goal kicks.
  • ONSIDE – When on the opponent’s half of the field, a player must be onside before playing the ball – when his/her team has the ball, or if ahead of the ball there are two opponents nearer their own goal than he/she at the time the ball is played. NOTE: Players are never offside on corner kicks, goal kicks, drop balls, when opponents last played the ball, or on a throw-in.
  • PENALTY FOR OFFSIDE – Free indirect kick on which a goal cannot be scored should be awarded to the opponents. No penalty for being offside unless an attempt is made to play the ball, to interfere with an opponent or gain an advantage.
  • WHEN PLAYER IS OFFSIDE – A player is offside if he/she is nearer his opponents’ goal line than the ball at the moment, the ball is played unless:
    • ​He is in his own half of the field of play.
    • There are two of his opponents nearer to their own goal line than he is.
    • The ball last touched an opponent or was last played by him.
    • He receives the ball direct from a goal kick, a corner kick, a throw-in or when it is dropped by a referee.
  • ​FUNDAMENTALS OF OFFSIDE – One of the fundamental points to be borne in the mind in connection with offside is the position of the ball with respect to the player.
    • A player not ahead of the ball when it is last played cannot be outside.
    • If a player is ahead of the ball when it is last played by one of his own side, he must have two opponents between him and the opposing goal.
    • A player cannot be offside if he receives the ball from an opponent.
    • When a player is in the offside position, however, he/she has no right to interfere with an opponent or with play; that is, to station himself so near to the goalkeeper or any other opponent as to hamper his/her movements or obstruct his/her sight of the ball.
  • ​A player should remember that he/she cannot be offside in the following instances:
    • ​When an opponent last played the ball.
    • On a corner kick.​
    • On a goal kick.
    • On a drop ball.
    • On a throw in.
    • For an infraction of this law, a player of the opposing team shall take an indirect free kick, from the place where the infringement occurred.
  • ​OFFISDE PLAYER, NOT PUNISHED UNLESS INTERFERING – A player in an offside position shall not be penalized unless, in the opinion of the referee, he is interfering with the play or with an opponent, or is seeking to gain advantage by being in an offside position.
  • BALL ADVANCED – A ball crossing completely over the touchline or side boundary line, either in the air or on the ground, is put in play by a throw-in at the point where it crossed the line, by a member of the team opposite to the player last touching the ball. The thrower at the moment of delivering the ball must face the field of play and part of each foot shall be either on the touchline or on the ground beside it. The thrower must have both feet on the ground, shall use both hands and shall deliver the ball from behind his or her head.
  • The ball crossing the goal line or end boundary line, exclusive of the area occupied by the goal is put into play by the defensive when the offense touches the ball last before it crosses the line. This is called a goal kick – all offending players must be outside the 18-yard box.
  • If a defensive player last touched the ball before it crosses the goal line, the offensive team puts the ball into play by a corner lick, from the corner of the goal and touch lines (side boundary line) to where the ball left the playing field.  This is a direct kick on which a goal may be scored without being touched by another player – opposing players must be 10 yards distance from the ball when it is kicked.
  • PERSONAL FOULS – Any personal foul, misconduct or violation of rules, such as using hands, is penalized by a free kick awarded to the opposite team at the point where the infraction occurred.
  • SHOOTOUT – A shootout will happen when at the end of regulation, when the score is tied. The team captains will pick 5 players from their team to be in the shootout. The ball will be placed on the penalty line. The goalie has to be on the end line and cannot move until the ball is kicked. The 5 players from each team will alter kicks with the opponents goalie defending. At the end, the team with the most goals scored in the shootout wins. If the teams are tied at the end of the shootout, then the above process will be repeated using 3 different players from each team. Again, the team with the most goals scored in this shootout wins. During the first shootout two of the kickers must be female and during the second shootout at least one kicker must be female.  Players can only shoot in a second shootout if everyone on the team has already had a turn to shoot.